Friday, August 12, 2011
Press X to Caesar!
With a bad taste still in my mouth from the crapfest that was Tim Burton’s reimagining of Planet of the Apes, I begrudgingly went and saw Rise of the Planet of the Apes (hereafter referred to as “Rise” because, come on) after my friends more or less dragged me in. When I first heard about this movie I was not interested in it at all. Even after seeing a couple trailers and learning that James Franco was the lead my interest became only mildly piqued; nowhere near enough to actively want to see it, though.
After viewing it, my opinion has not changed.
Let me get this out of the way, Rise is not a bad movie by any means. The CGI monkeys are leaps and bounds better than those hideous monsters in Burton’s movie, and as always James Franco delivers a top-notch performance. The problem that I had most with this movie is that I was mislead by just about everything I had seen about it. That, and the ending, which I will get into later.
Before going any further, I’d like to give props to Tom Felton for breaking out of his Harry Potter bubble in order to play a role that is basically an American Malfoy. I was honestly expecting him to say “My father will hear about this one, Caesar!” at one point and was more than a little disappointed when he didn’t. Not to say he didn't do a good job, it's just too bad he's stuck in the same role. Here’s to many more years of typecasting, Tom. Cheers
For those of you who don’t know, Rise follows Will Rodman (James Franco) who is a scientist in the Genisys facility, located in San Francisco, where they use monkeys to test experimental drugs. The new drug that Will is testing is one that repairs the brain and improves brain functions; in other words, the cure for Alzheimer's. After the project gets shut down, Will sneaks home a baby monkey that is the offspring of one of the monkeys injected with the drug. Before long it is obvious that this is no ordinary monkey as its intelligence increases rapidly. Will names it Caesar and treats it as though it were his own kid. Before long shenanigans take place and Caesar is taken to a humane society for monkeys and apes. It is here that he begins planning his escape.
Watching the trailers I was promised a Summer blockbuster about apes and various other species of monkey trying to take over the planet by attacking the humans who have been mistreating them using makeshift weapons, and...... is that the Golden Gate Bridge they’re attacking? Sure is.
The movie itself, however, tells quite a different story. The best way I can describe it is that the movie is sort of split into two acts: Act I is Will and Ceasar’s Happy Funtime Adventures while the much darker Act II could be called The Ape Escape. As implied by the title, not a whole lot of rising happens in Act I. In fact, it takes an entire 30 minutes for something involving monkeys attacking humans to happen (after the intro, that is). At this point I was still sympathetic because the movie was veering away from its mindless action movie counterparts in that it was giving reasons to care about the characters. It was avoiding the age-old mistake that dooms so many other movies. However, after another 30 minutes of no rising, my patience was being tried. It isn't until Act II gets into full gear that things start to pick up.
The point I’m trying to make here is that there is way too much buildup into a very short climatic battle. There is probably a maximum of about 15 minutes in which the apes actually attack the city. However, the trailers promised that this would be a major part of the movie, which is what it should have been. Those 15 minutes are probably the best of the movie. While there is a lot of nit-picky stuff I could get into about the battle, I won’t because it was that awesome.
From here on is where I complain about the ending, so skip to the end unless you like spoilers!
The high I felt coming off of the battle was soon squashed, though, since it turns out that this movie isn’t even about the planet being taken over. That’s right, the movie titled Rise of the Planet of the Apes does not show the planet being taken over by apes. In fact, it doesn’t even show San Francisco being taken over by apes. It shows the freaking Redwood Forest being taken over by apes. I really hope you can understand where I’m coming from at this point. The only indication we get that the planet will eventually get taken over is DURING THE CREDITS when it shows the spread of a virus that kills humans and makes monkeys and apes smarter. Again, quite a few nit-picky things I could mention, but won’t, although for different reasons.
Now, this could all be a setup for a sequel, which I really, truly, honestly hope it is. Much like the eventual I Am Number 4 sequel, it wouldn’t have to worry about backstory and lengthy exposition and simply focus on the more exciting aspects. In the event that this is a standalone, though, it is a movie called Rise of the Planet of the Apes in which a bunch of apes take over the Redwood Forest and then call it good. Just thought I’d reiterate that.
End Spoilers!
My final thought is this: see the movie for yourself, just don’t expect to see the movie that the previews portray. As I said, it is by no means a bad movie, it just wasn’t the movie it could have or should have been.
3/5
Friday, May 13, 2011
Rethinking With Portals
If testing is Portal 2's business, then business is very, very good. Almost four years after the original's release, and thousands of overdone "The cake is a lie" jokes later, a full-fledged sequel has been released and it does not disappoint. Developer Valve has taken everything that made the first game such a success and expanded it ten-fold creating an experience that is both familiar and new at the same time.
One of the biggest things that has been expanded on is the story, which actually has some substance to it. You still play as Chell, the protagonist from the first game, however this time around you have a companion with you. The British robot, Wheatly, accompanies you through the now-overgrown Aperture labs which have become broken-down in the years since the first game. The narrative that ensues is very well done. It is paced very well and is interesting enough to make you want to continue. The classic Portal humor is also very apparent in the sequel, where almost every bit of dialogue is hilarious. Kudos to the writers for being able to put together such a consistently funny script. It helps that there are voice actors such as Stephen Merchant and J. K. Simmons who both provide excellent performances in their roles as Wheatley and Aperture's former CEO Cave Johnson, respectively.
However, single-player is only half the game this time around. There is also a co-op mode where you and a friend take control of two testing robots and work together to solve puzzles. There is very little story in this section, but the puzzles more than make up for this. Since there are now two minds working together, some of the puzzles become deviously difficult. There was one puzzle that my friend and I spent almost an hour and a half on, and for good reason. Many of the puzzles force you to think way outside the box and will strain that large muscle in your head. The satisfaction felt after completing one of these puzzles, though, is immense and many high-fives were had after a particularly hard one. Aside from that, it is also a lot of fun to sabotage your teammate whenever the opportunity arises. Just remember that the person you dropped into the death-water is sitting right next to you and may retaliate.
Alas, even great things have their flaws, and Portal 2 is no exception. The biggest problem that I found with the game as a whole, and it is a pretty big one, is that the single player is just too easy. Now I’m not trying to brag about my intellect, but I really only found two or three puzzles that I had to spend more than ten minutes on. It seems as though the developers decided to sacrifice challenge for narrative, which should never happen. There are some fun puzzles, but there are stretches of the game that just feel bland because of the lack of difficulty. Rather than building the story around the gameplay, Valve did just the opposite. There are some cool moments in the story, especially the ending, but overall it feels just a bit lackluster. On the flip side, the co-op is perfect in this sense. There is still a story, but it focuses more on the quality of the puzzles which creates an overall better experience. Most of the puzzles are challenging, without being frustratingly so. Another problem with the game is that there is almost no replayability. The beauty of the first game is that, despite knowing all the solutions, it was still fun to play through multiple times if you wanted to kill an hour or two. With the extended campaign of this one it is rather difficult to capture that same type of enjoyment, and even co-op suffers in this field. If you play with someone who has never played before after you complete all the levels, it frustrates both parties since you don’t want to wait around for the other person to find the solution, and the other person wants to be able to work it out themselves. The co-op is a type of experience that, while nearly perfectly executed, was never really meant to be revisited after completion.
Despite all this, Portal 2 is definitely a game worth playing. Because of the near-nonexistent replayability factor I would recommend renting it, if possible, or waiting to find it for cheaper than full retail. Overall you will get about eight or nine hours out of the campaign, and another seven from the co-op. This is by no means a bad game, it just could have been quite a bit better. Hopefully for the potential third installment Valve will deliver something that excels on all fronts.
8.5/10
Wednesday, May 4, 2011
Beginning of the End
Spring, a time for flowers blooming, bees buzzing, birds chirping, and...heads popping? That’s right, this year Spring comes with the Gears of War 3 Beta, a highly anticipated event for anyone who has played the previous two installments. Starting on April 15th and running until May 15th, thousands of people across the world will be participating in order to vastly improve the Gears 3 multiplayer when the full game is released on September 20th. There are four maps and three gametypes available, each offering a different experience.
As far as the actual gameplay goes, anybody who has played a Gears of War game will be right at home. Epic Games has kept all the elements that make the game what it is, but this time around it feels a lot more fast-paced. Because of the unlimited respawns, the action is almost constant and there is barely time to take a breath. This is definitely a far cry from the original game where each person had only one life per round. One thing that could use an upgrade, though, is the spawning system. Countless times I have spawned either right next to an enemy, or an entire team spawned right behind me as I was leaving. As you might imagine this can lead to quite a bit of frustration, especially during a close match.
The new weapons also add a refreshing spin on the game. The two main additions are the Retro Lancer and the Sawed-off Shotgun, which can both be used as starting weapons. The Retro Lancer, while super inaccurate, is more powerful than its modern counterpart and works best at medium- to close-range. The Sawed-off is a powerhouse in that it is an instant kill if shot extremely close-up. This is balanced by the fact that there is a one-shot clip and the longest reload time of any of the guns. Also, unless you are right in the other player’s face, the gun is practically useless. Other additions include the Digger Launcher, a rocket launcher that burrows underground, the One Shot, a large, bulky sniper rifle that is a one-hit kill, and the Incendiary Grenade, which creates a patch of fire wherever it hits. At this point there is still a bit of tweaking to be done in terms of weapon strength, but it seems as though it is balanced by-and-large.
Yet another new feature that has been introduced is unlockables. Almost everything, from characters, to weapon skins, to special executions, are unlocked in various ways. So far they seem pretty generic, such as “Play x games of y gametype” or “Get x kills with y weapon” but it is a little something extra to keep players interested for even longer. There are also medals that players can earn by achieving certain things in-game. Things like healing teammates 50 times or getting a particular amount of headshots will unlock the medal and a title to be displayed next to your name. Each medal has four levels to it, with the requirement for each level increasing exponentially. In the Beta the unlockables are a bit on the skimpy side, but that will no doubt improve with the final release. At this point it all works quite well and it will be interesting to see what Epic does with it.
So far, the best thing I can say about the Gears Beta is that it is very promising. Epic made a very good decision in delaying the game to do this, especially with the problems the Gears 2 multiplayer had at launch. Not only does it allow for the gameplay to be tweaked and balanced, but it also creates even more hype for the game when it is finally released. If the Beta is any sort of reflection on what the final game will be like, then it will most definitely do the series justice.
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